Beginner’s Guide for Wild Rift on IOS and Android

Wild Rift is a mobile and console game developed and published by Riot Games, the creators of League of Legends. It is a multiplayer online battle arena (MOBA) game that has been specifically designed for mobile devices and consoles, with gameplay optimized for touchscreen controls and simplified mechanics. Being a League of Legends player myself, I am not a stranger to its mechanic and gameplay. Starting to play this game was not hard for me to get into.

In the game, players control a champion with unique abilities and team up with other players to battle against an opposing team. The objective is to destroy the enemy team’s base, known as the Nexus while defending one’s own Nexus from enemy attacks. There are three lanes on each side which are separated by an area called the jungle.

Wild Rift features a range of champions from the League of Legends universe, each with their own playstyle, abilities, and strengths. Players can choose from various roles, such as assassin, mage, support, and marksman, and work together to form a balanced team strategy. There will be 5 main roles in the game which will be dependent on the lane you will be going with.

As mentioned before there are three lanes: Top (Baron Lane), Middle Lane, and Bottom (Dragon Lane). There will be five players on each side and I will go into detail on what each of the lanes does. The main five roles are as follows: one Top Player typically plays a bruiser character, one Mid Player typically plays assassin or mage characters, two Bot Players consist of one Marksman and a Support, and last but not least the jungle player that plays various different characters.

Here are some more details on the lanes and roles:

  1. Top Laner: The top laner is responsible for holding down the top lane and protecting the team’s upper jungle. Typically, top laners are tanky champions with high survivability and crowd control abilities. Their job is to soak up damage and disrupt the enemy team, while also pushing their own lane and keeping pressure on the enemy’s towers.
  2. Jungler: The jungler is responsible for roaming around the map and clearing jungle camps to gain experience and gold. They are also tasked with ganking (ambushing) enemy champions to create advantages for their team. Junglers often have high mobility and burst damage, and can quickly move around the map to help their teammates.
  3. Mid Laner: The mid laner is responsible for controlling the middle of the map and pushing their own lane. They are usually champions with high damage output and mobility, and are capable of taking down enemy champions quickly. Mid laners are also responsible for roaming to other lanes to assist their teammates.
  4. Attack Damage Carry (ADC): The ADC is responsible for dealing sustained damage to the enemy team, primarily through basic attacks. They are typically champions with high attack speed and critical strike chance and often rely on support champions to protect them during team fights. We will talk more about the meaning of attack damage later on.
  5. Support: The support is responsible for helping their team by providing crowd control, healing, and protection. They often have low damage output, but their abilities can make a big difference in team fights. Supports are also responsible for setting up kills for their teammates and providing vision to track enemy movements.

Overall, each role in Wild Rift has a unique set of responsibilities and requires different skills and playstyles. Successful teams must work together to balance their strengths and weaknesses and utilize each player’s abilities to the fullest.

In Wild Rift, there are several different stats that players can track and improve to enhance their champions’ performance. Stats are increased based on the character’s level and the item that they purchase in the game. Here are some of the most important stats in the game:

  1. Attack Damage (AD): AD is a measure of a champion’s physical damage output with basic attacks and some abilities. Champions who deal primarily physical damage, such as ADCs, often benefit from building items that increase their AD.
  2. Ability Power (AP): AP is a measure of a champion’s magical damage output with abilities. Champions who deal primarily magic damage, such as mages, often benefit from building items that increase their AP.
  3. Armor: Armor reduces the amount of physical damage a champion takes from basic attacks and abilities. Champions who are meant to soak up damage, such as tanks, often benefit from building items that increase their armor.
  4. Magic Resistance (MR): MR reduces the amount of magic damage a champion takes from abilities. Champions who are meant to soak up magic damage, such as magic resist tanks, often benefit from building items that increase their MR.

The basics of the wild rift are understanding the four stats above. These four stats go hand in hand against each other. When someone has high attack damage you want to build armor against those people. The good thing is that these stats are very logical and easy to understand. In the real world, imagine that higher attack damage means that someone has a better sword. How do you counter that? Get better armor. The same logic applies to ability power and magic resistance. The question is now how do people counter players that just stacks more armor and magic resistance? There will be more stats like armor penetration and magic penetration in the game. But that’s a discussion for another time.

Here are some more stats:

  1. Health: Health is a measure of a champion’s overall survivability. Champions who are meant to soak up damage, such as tanks, often benefit from building items that increase their health.
  2. Movement Speed: Movement speed determines how quickly a champion can move around the map. Champions who rely on mobility, such as assassins or junglers, often benefit from building items that increase their movement speed.
  3. Life Steal (LS): This allows a champion to heal themselves by a percentage of the damage dealt with basic attacks. Champions who rely on basic attacks for damage, such as ADCs, often benefit from building items that increase their LS.
  4. Spell Vamp (SV): This allows a champion to heal themselves by a percentage of the damage dealt with abilities. Champions who rely heavily on abilities for damage, such as mages, often benefit from building items that increase their SV.
  5. Cooldown Reduction (CDR): This reduces the amount of time it takes for a champion’s abilities to come off cooldown. Champions who rely heavily on abilities, such as mages, often benefit from building items that increase their CDR.
  6. Ability Haste (AH): This is a new stat that replaces CDR in Season 3. It reduces the time it takes for a champion’s abilities to come off cooldown, with diminishing returns for stacking.

Overall, understanding and optimizing these stats is crucial for building effective builds and strategies in Wild Rift. Players can experiment with different item builds and runes to maximize their champion’s strengths and overcome their weaknesses.

The game also includes a ranked system, where players can compete against each other to climb the ranks and earn rewards. Additionally, Wild Rift features a variety of game modes, including a tutorial for new players, casual games for practicing and experimenting, and competitive modes for more experienced players.

Overall, Wild Rift brings the MOBA genre to mobile devices and consoles, with fast-paced gameplay, engaging mechanics, and a wide range of champions to choose from. We will be going into more detail on how to start and play wild rift in the future and a more detailed guide on each character.

Read more about how to start, item stats and effects here

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